![]() ![]() Others felt annoyed that despite seeing this game over and over at E3 that maybe it was never coming out. Soon they announced a delay for 2017 and some people were relieved that the devs were taking their time to complete Cuphead. However, we didn’t get any confirmed date for 2016. A little more footage was shown and it had a playable demo in 2016 (also in 2015) as well as learning it would have platforming levels. At E3 2016, Cuphead was in its third Microsoft show but got similar treatment to its initial reveal where it was just included in an indie sizzle reel again. Then we get to 2016 and many people were expecting to play Cuphead, but it never came out in 2016. Then it promised for a release date of 1936, which really meant it was planned for 2016 but they played with the 1930’s theme by saying it was coming out in ’36. Then they showed a brand new trailer that revealed more footage of Cuphead fighting bosses as well as the game's plot, where both Cuphead and Mugman lose a bet to the devil and must collect the souls of the devil's debtors in order to be spared. We wouldn’t here much about Cuphead until the next E3, where this time is was one of the indies that was pushed front and center as the Studio MDHR developers Chad and Jared Moldenhauer talked about their game. The reason was plain and simple, it appeared to be a playable max Fleischer cartoon set in a boss rush mode format, and it had people dying to play it. But it was Cuphead that caught everybody off guard from the montage. 9 (back when people still cared for it), Superhot, Rivals of Aether and Inside. You saw some notable titles like Mighty No. As I said earlier, Microsoft had a sizzle reel of all these indie games that were planned to arrive on the XBOX One. So as many of us remember Cuphead’s reveal, it was a rather unceremonious disclose for a game that had quite a distinct artstyle that hasn’t really been done in video games before. How both updated interested customers (Cuphead): Footage from the 2014 sizzle reel that never made it to the final game. There’s also some differences between the two games’ development cycles and cross promotions each game has in other titles that came/are coming out before Cuphead and FP2. Though let me make it clear that this comparison is between a pretty mainstream indie hit in Cuphead and a sequel to a cult indie hit that will likely develop a niche audience when it releases. ![]() I’m going to go in depth to compare the similarities I’ve noticed with Freedom Planet 2 and Cuphead’s too soon reveals as well as how both developers have updated their games before their release. Now since we’re in 2018, I’m still waiting for a full release of the sequel to one of my favorite indie games. ![]() Its called Freedom Planet 2, a sequel to the Kickstarter funded Freedom Planet that maintains the original’s sense of speed, 2D platforming and focus on combat that was revealed in 2015. There is another indie game that was revealed way back in 2015, but I’m dreading it has a similar Cuphead problem of being revealed way too soon. Yes this game finally came out last year, but it made for a very painful wait for those who were incredibly eager about it. It grabbed everyone by surprise for basically looking like a playable 1930’s cartoon. One game that was often ridiculed for possibly never coming out was Cuphead, which was revealed in an indie sizzle reel at Microsoft’s 2014 E3 conference. It forces an interested customer to wait for years for the final product or giving them doubts about the game coming out at all. It’s a problem because these games tend to be announced way ahead of they’re development schedule and are in a work in progress. Kingdom Hearts 3 is an example where it got announced 5 years ago, but it is expected to release this year (we’ll see). Normally this is when the publisher and/or the developer makes an announcement for an upcoming game, whether it’s a new IP or a new entry in a series, and the game comes out 3-5 years after its initial reveal. A recurring problem with video games is that certain games tend to be revealed or announced way too early. ![]()
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