![]() ![]() Once all the content is ready, you can prepare your project. Your browser does not support the video tag. The important thing to always remember is that the format of the files that you create should be the same as the format of you traced document. After effect is a known leader for that kind of images, but feel free to use the one you like. For that you can use the software of your choice. Now, you can use that grid to create your content. Remember that the more surfaces you have, the longer will be the setup. ![]() If you know in advance which surfaces will be used, so there is no need to trace everything. Note that not all the surfaces are covered. In the end, you should have a file like that one : ![]() Once you've traced every face of interest, you can export a reference SVG file : Using a vector drawing software (inkscape, illustrator.) or Millumin mask tool, you need to trace every face of interest that will be used later in the projection : Now, you will use this image to create you points of interest. Note that as a good practice, the resolution of the image should be the resolution of the projection in the end. Note that this can also be made with Millumin and exported by going in "Output→take screenshot.". If the photo is not straight, you can use any perspective tool to straight it. Their is no need to have a very high resolution picture, because in the end, you will be limited by the resolution of the projection. The idea when you take that picture is to be more or less at the position of the projector. So all the preparation will be made from a reference picture : Mainly because you will prepare your files without having access to the projector to test them. When you plan to do a projection on a building, their are a few steps to follow. Their is a various way to use the warping tool, but one of the most common is the building projection. Once all your input points are placed, you can place the output points as you've done previously with the grid. For that, we will open the slice editor and place the input points of the warping. Here, placing the points would be a bit more complicated, mainly because some points of the grid are not on the points of interest of the building. But now imagine that you have something less regular like a building : The grid example is an easy one because the warping grid is regular. Now you can replace the points exactly where you want them to be in real life. Keep in mind that the more divisions you have, the longer the the warping will be. There is no rule to determine how many divisions you need. You can also select the number division needed to do the warping. In Millumin, you can activate the warping tool in the property panel on the right. If we look closer, we can see that the grid doesn't fit perfectly with the real life grid. So if we use the mapping tool, we can have a first approach like this : We will use this regular grid to explain how the warping tool work.Īnd we will try to warp it on that grid : The idea of warping is to stretch a media so it will perfectly fit the real word form. First we will focus on what is Warping and how to use the tool, then we will see the tool in action in a concrete case. This tutorial covers the wide warping subject. ![]()
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